According to
the curriculum 2006 Competence Standard for speaking skill, junior high school
students are expected to be able to express meaningful ideas for both simple
transactional (to get something done or get the information) and interpersonal
(to get in touch with others for social purposes) to interact with their
environment (Depdiknas: 2006).
In consideration of the situation above, it is needed to develop language
games for teaching speaking that offer activities in which the students can
actively be involved during an enjoyable and interesting teaching and learning
process. It is in order to make the students able to speak in a short and simple
conversation. Alcantara (1990, p. 33) say that games are activities that can
provide intensive language practice because they remove the inhibition that the
students usually have formed in a language lesson. Besides, language games can
give more chances for students to practice their speaking ability.
The games help and encourage many
learners to sustain their interest and work. Games also help the teacher to
create contexts in which the language is useful and meaningful. The learners
want to take part and in order to do so they must understand what others are
saying, and speak in order to express their own points of view or give
information. As a result, to provide input to
the answer of the difficulty, a research on developing language games for
teaching speaking the second year students of MTs An-Nur Bululawang Malang will
be conducted. The researcher has the
certainty that This research is based on language games can provide a positive
result on the students’ interest and inspiration in studying English as well as
to progress their speaking skill because it provides exposures for students to
communicate their opinion, ideas and feelings.
This study is intended to give the
theoretical and practical contributions for the English teaching and learning
process especially in spoken English. Theoretically is hoped to help the
teacher in developing knowledge and method in teaching speaking. Practically is
for contributing teaching English in the school. For the institution, the study
is intended to develop the teaching and learning process, especially in
improving students’ skill in speaking. And for researchers, the study can
become more information and references in developing English games for
teaching.
As stated in the 2006 standard curriculum content (Depdiknas,
2006), the eighth grade student’s standard of speaking competence is presented
below:
Topic
|
Activities
|
Competence
|
Asking, giving
and declining service
|
· Reviewing
vocabularies and expressions related to the topic
· Questioning
and answering
· Role-playing
in front of the class
· Using
the learned expression in the real life situation
|
To express
ideas in oral simple transactional conversations accurately and fluently
which involve asking for, giving, and refusing service/ goods; admitting and
denying facts; asking for and giving opinions; inviting; accepting and
refusing invitations; and agreeing/ disagreeing
|
Asking, giving
and declining things
|
||
Admitting and
declining fact
|
||
Asking and
giving opinion
|
||
Accepting and
declining invitation
|
||
Agree and
disagree
|
||
Compliment
|
· Reviewing
the previously learned vocabularies
· Introducing
new vocabularies to be learned
· Questioning
and answering using the learned expression
· Imitating
the conversation practiced by the teacher
· Performing
the provided conversation
|
To express
ideas in oral simple interpersonal conversations accurately and fluently
which involve admiring and congratulating
|
Congratulation
|
||
Invitation
text
|
· Questioning
and answering about the content of the functional text in the form of
invitation
· Creating
simple sentence related to the invitation:
· Practice
inviting people orally,
either in pair or in group.
|
To express
ideas in oral short simple functional texts accurately and fluently
|
Massage
|
||
Announcement
|
||
Descriptive
text
|
||
Recount text
|
Harmer (1990:, p. 94) states that games are vital part of a
teacher’s equipment, not only for a language practice but also for the
therapeutic effect they have. They can be used at any stage of a class to
provide an amusing and challenging respite for another classroom activity, and
more especially useful at the end of a long day to send the students away
teaching cheerful about their English class.
There are various types of picture games in which the use of
pictures plays a major part. Wright (2004, p. 6) defines that picture games
involve the learners in the relatively free use of all languages at their
command. Broadly, they involve comparing and constructing picture, describing
key features so that someone else may identify them or represent them in
similar way. Specifically, pictures contribute to: (1) interest and motivation,
(2) a sense of the context of the language and (3) a specific reference point
or stimulus.
To
get the effective selection of games, Mei and Yu-Jing (2002, p. 46) proposed a set of criteria,
like: (1) a game must be more than just fun, (2) a game
should involve “friendly” competition, (3) a game should keep all students
involved and interested, (4) a game should encourage students to focus on the
use of language rather than on the language itself, (5) a game should give students
a chance to learn, practice, or review specific language material.
In line with the statement above, Kim (1995, p. 35) states
that there are many advantages of using
games in the classroom, namely (1) games are a welcome break from the usual
routine of the language class, (2) they are motivating and challenging, (3)
learning a language requires a great deal of effort. Games help students to
make and sustain the effort of learning, (4) games provide language practice in
the various skill-speaking, writing, speaking, and reading, (5) they encourage
students to interact and communicate, (6) they create a meaningful context for
language use.
In short, learning language through games is an effective
and interesting way that can be applied in any classroom. Games allow students
to work cooperatively, compete with each other, strategist, think in different
way, compare and share knowledge, learn from others, learn from mistakes, work
in less stressful and more productive environment and allow people to have fun.
Language games do not only provide supportive activities and practice that can
motivate students to interact and communicate, but also they can create
opportunity for students to acquire the language in a meaningful way.
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