Fitriyah
2080730031
ENGLISH EDUCATION
STUDY PROGRAM
FACULTY OF TEACHER
TRAINING AND EDUCATION
ISLAMIC UNIVERSITY
OF MALANG
CHAPTER 1
INTRODUCTION
In
this chapter, the introduction is the devoted to discuss about: background of
the study, statement of the problem, objective of the study, significance of
the study, scope and limitation, definition of the key term.
1.1 Background of the study
English is the
most popular language in the word. In fact, English is the international
language. Most of people us it as communication to other people in the word. So
that is very country make compulsory for the English education at school .there
many kids of technique in language teaching. There many ways to make students
understand in English foreign language. Teachers should choose one of them to
select on their teaching learning activity in the class. The must know which
one that appropriate with the students environment. It will be easier for the
students to understand in using English as a foreign language.
Teaching and
learning is process of tanking the information or material and there are
interaction between teacher and students here the creativity of teacher is
badly needed, especially to optimizing the use of media in teaching and
learning process.
To make the student interested in learning English , the teacher should be creative in preparing the material and also should be able to stimulate the student’sinterest. It is not enough
to use only textbook but teacher also need some instructional media to support
the teaching and learning process.(Yuliana,2007:2)
As a teacher of the fourth grade MI MIFTAHUL HUDA SAMPANG.the researcher
found some problems concerning the students’ English vocabulary. The problems
are as follows.
1. Student’s vocabulary mastery is low.
Students in class still have difficulties in
mastering basic English vocabulary, although the teacher has thought them
about basic English vocabulary for 1 year in the same Scholl
2. Students are reluctant and discouraged to speak
in target language. The students are lack of confidence to speaker English
because they do not have enough vocabularies to speak up and tend to be
nervous.
3 .The teachers is not graduated of English language. So the
teacher difficulty of technique in explanation material
and the students are getting bored easily because the teacher only
used the textbook.
The teacher is difficult to explain the material in the procees of
teaching and the students getting bored.The researcher is greatly to us
game to improve the vocabulary grade MI MIFTAHUL HUDA SAMPANG.knowing the
importance and the effectiveness of using visual media in teaching English.
By using game, the
teacher can make teaching process running well and the students enjoy the lesson. In the class is going to be
an attractive and interactive class. The students can take the main point of
the lesson when they use game, the teacher also successful in managing the
students.
Based on the explanation above,the researcher is interested
in applying game as media to teach thirth grade students at MI MIFTAHUL HUDA
SAMPANG,because the researcher found same problems concerning the student’s
English vocabulary.
1.2 Statement of the problem
Base on the background of the study, this classroom action research deal
with use of game to improve the student’s vocabulary grade MI MIFTAHUL HUDA
SAMPANG.the problem of the study can be formulated as follow:
How can game improve the student’s vocabulary mastery on the third grade students of MI Miftahul Huda
Sampang?
1.3 Objective of the study
The objective of the study is:
To describe how game can improve the student’s vocabulary mastery on the third grade students of MI
MIFTAHUL HUDA SAMPANG.
1.4 Significance of the study
The researcher has some expectations from this study for students,
teacher and other researchers as follow:
1. The Result of the
study is expected to be useful for the improvement of teaching English
instruction, especially at MI MIFTAHUL HUDA SAMPANG.
2. The study is
expected to be useful for the other researchers to make more studies on the teaching game.this result of research can be use as a
related research for the next researcher.
1.5 Scope and limitation
The researcher focuses on the teaching English for
young learners by using game. It is to improve the student’s vocabulary. esspecially, for students of MI
MIFTAHUL HUDA SAMPANG as the subject of this study.
1.6 Definition
of the key term
In order to avoid misunderstanding or get the same perception of the
terms used in the study, the following definitions are given:
1. Improving is processing of becoming or making
something better in learning vocabulary. In this case, the improvement
refers to improve the student’s vocabulary mastery.
2. Vocabulary
is the student’s ability to use
English in context with shown by students vocabulary score. The higher
vocabulary score, the wide vocabulary they have.
3. Game is an
effective way in English learning process in order to make the students enjoy
and also interested. So that game is one of way to give easier in learning
vocabulary.
References
Breen,G.leonard. teaching reading.the
universityof Oklahoma, Nornan
Wynn ,j.sammye teaching
reading. The university of Tennessee,Knoxville,emeriti
Mukarto. 2006. grow with English
Erlangga
Sujatmiko. 2006. grow with English
Erlangga
Josephine. 2006. grow with English
Erlangga
Widya kiswara.2006. grow with English
Erlangga
Mason .M. jana. Reading instruction
for today.university of Illinois,urbana –champaign
N.E.S BASID 3. Book for student
vocabulary. Malang
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